Dungeons & Dragons 5th Ed: Storm King’s Thunder
To fight giants, you must be giant.
This 256-page adventure for characters of 1st level to 11th level or
higher provides everything a Dungeon Master needs to create an exciting
and memorable play experience for the Storm King’s Thunder story, including rune magic items, a new treasure option for characters.
Giants have emerged from their strongholds to threaten civilization
as never before. Hill giants are stealing all the grain and livestock
they can, while stone giants have been scouring settlements that have
been around forever. Fire giants are press-ganging the small folk into
the desert, while frost giant longships have been pillaging along the
Sword Coast. Even the elusive cloud giants have been witnessed, their
wondrous floating cities appearing above Waterdeep and Baldur’s Gate.
Where is the storm giant King Hekaton, who is tasked with keeping order
among the giants?
The humans, dwarves, elves, and other small folk of the Sword Coast
will be crushed underfoot by the onslaught of these giant foes. The only
chance at survival is for the small folk to work together to
investigate this invasion and harness the power of rune magic, the
giants’ weapon against their ancient enemies, the dragons. The only way
the people of Faerun can restore order is to use the giants’ own power
Stand with or against the giants in this adventure for the world's greatest roleplaying game.