Ars Magica: Lands of the Nile (5th Edition)
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There was a time when the people of Egypt worshipped animal-headed gods
and built mighty tombs at the command of their pharaoh. That time ended
1,500 years ago.
Now, Egypt is a Muslim nation, ruled by a sultan from the new city
of Cairo. The Guild of Seekers have the sultan's blessing to dig up the
land's ancient treasures. To the south, Nubia is a Christian country,
protected from the Muslim armies by an ancient treaty. The empire of
Ethiopia is resurgent, its Christian ruler inspired by his pilgrimage to
Follow the Nile
The lands of the Nile hold some of the oldest cultures in the
world, no less vigorous in the medieval period than in the ancient past.
This book includes rules for Egyptian tombs and their treasures, the
forbidden corpse magic of the Nubian pyramids, and the wonders of Nubian
Whether you play visitors from Europe, or natives, or just use it
as somewhere for your characters to be from, Lands of the Nile adds
color to your Ars Magica Fifth Edition saga.
Authors: Timothy Ferguson, Ben McFarland, Mark Shirley