Ars Magica: Lands of the Nile (5th Edition)

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There was a time when the people of Egypt worshipped animal-headed gods

and built mighty tombs at the command of their pharaoh. That time ended

1,500 years ago.

Now, Egypt is a Muslim nation, ruled by a sultan from the new city

of Cairo. The Guild of Seekers have the sultan's blessing to dig up the

land's ancient treasures. To the south, Nubia is a Christian country,

protected from the Muslim armies by an ancient treaty. The empire of

Ethiopia is resurgent, its Christian ruler inspired by his pilgrimage to


Follow the Nile

The lands of the Nile hold some of the oldest cultures in the

world, no less vigorous in the medieval period than in the ancient past.

This book includes rules for Egyptian tombs and their treasures, the

forbidden corpse magic of the Nubian pyramids, and the wonders of Nubian


Whether you play visitors from Europe, or natives, or just use it

as somewhere for your characters to be from, Lands of the Nile adds

color to your Ars Magica Fifth Edition saga.

Authors: Timothy Ferguson, Ben McFarland, Mark Shirley