Tiny Epic Quest
Produkten är tyvärr slut i lager. :(
A world of peace has been torn asunder by the opening of a vile
portal from the goblin kingdom. Nasty goblins pour into the peaceful
groves and villages of the elf world, setting the realm ablaze. Now you,
the heroes, must quest in order to right this wrong. There are two
paths to victory: closing the portal or slaying all the goblins. Which
one will you choose? Either way, your quests will be aided by the help
of the surviving mushroom folk — and by the epic items that have been
lost in the realm’s deep dungeons. The world is ending quickly, so you
must act fast to save it, but you also need to know when your luck will
run out….
Each round is broken into two phases: day and night.
During the day, players travel far and wide, visiting villages to
acquire quests, monuments to learn powerful spells, mushroom groves to
seek guidance, and treacherous locations in search of artifacts!
Acquiring artifacts empower the heroes with unique abilities; this may
improve a heroes’ movement or combat, or their ability to learn spells
or mitigate harmful dice rolls. Heroes must travel by foot, by horse, by
raft, by boat and by gryphon to get to everywhere they need to go to
satisfy their quests — or to position themselves for what night brings.
As
each type of movement is different, and limited, players need to take
careful consideration when traveling, and how they travel, if they wish
to accomplish all of their goals. During the night, players must face
the challenge of their quests, and decisions, by rolling dice, hoping
for fortune, and knowing when to quit. Will you press on? Or is it time
to save your progress and rest? Tomorrow is another day.