Gloom (2nd Edition)
Produkten är tyvärr slut i lager. :(
The world of Gloom is a sad and benighted
place. The sky is gray, the tea is cold, and a new tragedy lies around
every corner. Debt, disease, heartache, and packs of rabid flesh-eating
mice—just when it seems like things can't get any worse, they do. But
some say that one's reward in the afterlife is based on the misery
endured in life. If so, there may yet be hope—if not in this world, then
in the peace that lies beyond.
In the Gloom card game, you assume control of the fate of an
eccentric family of misfits and misanthropes. The goal of the game is
sad, but simple: you want your characters to suffer the greatest
tragedies possible before passing on to the well-deserved respite of
death. You'll play horrible mishaps like Pursued by Poodles or Mocked by
Midgets on your own characters to lower their Self-Worth scores, while
trying to cheer your opponents' characters with marriages and other
happy occasions that pile on positive points. The player with the lowest
total Family Value wins.
Printed on transparent plastic cards, Gloom features an innovative design by noted RPG author Keith Baker.
Multiple modifier cards can be played on top of the same character
card; since the cards are transparent, elements from previously played
modifier cards either show through or are obscured by those played above
them. You'll immediately and easily know the worth of every character,
no matter how many modifiers they have. You've got to see (through) this
game to believe it!
The current, second edition of the Gloom core game contains everything you need to needle away at the lives of your new, doomed relatives.
Printed on transparent plastic cards, Gloom features an
innovative design by noted RPG author Keith Baker. Multiple modifier
cards can be played on top of the same character card; since the cards
are transparent, elements from previously played modifier cards either
show through or are obscured by those played above them. You'll
immediately and easily know the worth of every character, no matter how
many modifiers they have. You've got to see (through) this game to
believe it!
Number of Players: 2–4
For Player Ages: 13 and up
Playing Time: 60 minutes