Team affiliations can sometimes change during the game and must always be kept secret.
On your turn, reveal two Agent cards to all players. Secretly choose one of the cards and offer it to the player of your choice.
In addition to their influence, some Agents will grant you information about who your allies are and others will cause trouble for your enemies. Offer the appropriate Agents to your teammates and trap your enemies. The team with the highest influence total will win the game. But, be careful, if a Hippie has less influence than any other player, they’ll steal the victory.
Players: 4 - 8
Playing time: 15 - 35 minutes