Nemo’s War (Second Edition)
Set in the year 1870 of Jules Verne’s classic novel Twenty Thousand Leagues Under the Seas, assume the role and motive of Captain Nemo and set sail in his amazing electric-powered submarine, the Nautilus.
Nemo’s War: Second Edition is a board game of underwater exploration and combat for 1 - 4 captains. You will search the oceans, combat vessels of all nations, brave the hazards of the seas, find mysterious treasures, behold and chronicle amazing wonders, and travel around the world in your quest for knowledge and vengeance.
This second edition of Victory Point Games' popular solitaire game from designer Chris Taylor is a greatly enhanced offering, featuring premium printing and amazing Ian O'Toole art and graphics throughout.
- Decision-rich, narrative-enhanced solitaire gameplay
- Four Nemo “Motive” objectives, three levels of difficulty, plus other gameplay options
- Channel your “inner-Nemo” in an immersive strategy role-playing experience
- Great references and quotations from 20,000 Leagues Under the Seas by Jules Verne throughout
• One Rulebook
• One Epilogues book
• One 17” x 33” game board
• 62 Adventure cards
• 10 Nautilus Upgrade cards
• Nine co-op game Officer cards
• Six Character Resource tiles, two Motive tiles, and one Captain tile
• 220 tokens and markers (ships, gemstones, etc.)
• 12 Uprising cubes (10 black, 2 gray)
• Five dice (3 white and 2 black)
• One Nautilus miniature
Nautilus Upgrade cards represent different ways that you can customize the Nautilus on its voyage. These are available for purchase by spending the salvaged remains of ships you have bested in combat at sea. Depending on Nemo’s motive for the game, some of these upgrades can be particularly useful in your quest!
The Character resources aboard your ship are worth considerable points, but sacrificing them to reverse an emergency situation might be a better strategy. Each of these supporting heroes can play their part only once, so carefully consider that before asking them to make their ultimate sacrifice.The Ship tokens are each individually illustrated and represent historical ships at sea during the Age of Nemo (with a few interesting inclusions pictured here). Their attack and defense values are the large numbers flanking their names. Sending most of them to Davy Jones' Locker will increase your notoriety, but their yield in victory points and useful salvage for upgrades makes every ship at sea a target.